wazafak - tech jobs for the Levant

Technical Artist

Playtika - Israel

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<div class="content-intro"><p></p> <p><strong>Ambition Needs a Place to Grow.</strong></p> <p>At Playtika, we create mobile games enjoyed by millions worldwide.</p> <p>Combining the scale of a public company (NASDAQ: PLTK) with the speed and ownership of a startup, we are a global leader where innovation, data, and creativity shape the future of entertainment.</p> <p>Here, your ideas matter, your decisions impact products, and your growth is supported across global studios.</p> <p><strong><span data-contrast="auto">Bring your hunger where it belongs: at the front of the pack.<br><br></span></strong></p></div><p data-start="85" data-end="229">We are looking for a Tech Artist (Unity) to join <strong>New Game Studio </strong>and help deliver high quality, performant visuals across mobile and WebGL.</p> <p data-start="231" data-end="652">This role sits at the intersection of Art and Engineering. You will own the pipeline from content creation to runtime, ensuring that 2D and 3D assets are integrated efficiently, look great <strong data-start="424" data-end="435">in </strong>game, and perform reliably on target platforms. You will work closely with artists, engineers, and product stakeholders to build scalable workflows, improve tooling, and raise the overall quality bar of the project.</p> <h2 id="responsibilities-title" class="top-req">Responsibilities:</h2> <ul> <li>Own and improve the <strong>PSD-to-Unity workflow</strong>, including import standards, metadata-driven prefab setup, and reimport stability</li> <li>Drive <strong>3D asset integration</strong> in Unity, ensuring consistency and quality across models, materials, prefabs, and scene setup</li> <li>Build, maintain, and optimize <strong>runtime visuals</strong>, including <strong>URP shaders, materials, and UI effects</strong></li> <li>Support and evolve the <strong>UI component library</strong> to enable scalable and reusable UI production</li> <li>Optimize <strong>memory, compression, build size, and frame rate</strong>, using profiling data to guide decisions</li> <li>Improve <strong>asset loading and reference workflows</strong>, including <strong>Addressables</strong> and runtime asset lifecycle handling</li> <li>Create <strong>tools and automation</strong> to speed up iteration, reduce manual work, and improve pipeline reliability</li> <li>Collaborate closely with <strong>artists, engineers, and product teams</strong> to balance visual quality, technical constraints, and delivery priori